dear benner
I have to applaud the Other Options exhibition for really getting me thinking. Not so much about the "nonprofit industrial complex" or alternative funding patterns for artists, but about the aesthetic criteria by which contemporary creative products are judged. Benner's response to my review really challenged me to think about my own personal aesthetic judgments. Even more impressive, it got me reading theory on a Friday night. I appreciate the show more after thinking about it for a few weeks.
[in claiming that] the projects fall short of both social and aesthetic significance, you've left out the difficult part - explaining why - What criteria are you using to judge these objects and happenings on an aesthetic level? on a social level?
For me, the best art...
• Operates on multiple levels, merging concept and form seamlessly into something both challenging and arresting.
• Demonstrates an appropriate and intentional use of materials. I value significant technical prowess and fine craftsmanship.
• Is internally consistent, particularly with regards to concept.
To the above aesthetic non-negotiables, I suppose I would add specific criteria based on the type of project. For a project that intends to create a collective experience (as opposed to inspiring a transcendent moment for a solitary viewer), I suppose we'd need to add some indicator of how well a piece facilitates that experience for participants. (Should we also judge a piece on the quality of the experience it inspires? Or is it simply enough that it happened?)
I think the steam project may have been more aesthetically significant for me (in terms of promoting shared experience) if I had experienced it outside the gallery. As it was, I experienced it by myself indoors. Though, short of finding a gallery with a steam grate in it or exhibiting the whole show outside, I suppose there's really no way to keep that magic going indefinitely.
The pinball machine was extremely successful in creating a shared experience. It actually went beyond sharing into dependency on other people. (Hmm... maybe this could relate to the whole quality of experience question above...) It's also really frigging fun (I went back and played it after my other post). I did, however, find its formal strength was superior to its conceptual critique of funding structures, mainly because pinball machines are unlikely to really upset the current system of arts funding.
This gets to what bothers me about Other Options: the other options aren't necessarily viable. I feel that this limits the impact of their critique and, thereby, their conceptual merit. To me the projects feel somewhat unfinished. They are like studies for a project yet to be completed. They critique these huge systemic concepts, but don't actually inspire any actual action or sustain change beyond the collaboration among exhibition attendees. Seems a bit of a pity. On the other hand, maybe that's why the show is called Other Options, not the Best of All Possible Options.
I appreciate Benner's comment about struggling with different vocabularies. I didn't realize how difficult that must be as a curator, scholar, and/or artist working on these kinds of projects until trying to articulate my response to the exhibition. The verbal language, and even the - for lack of a better term - curatorial language (i.e., venue, space, layout) of the show not only influence our perception of the project's worth, but for these kind of projects, their very classification as art or social projects. We might need some new words. And possibly some new ways of thinking about aesthetics.
I am so tired of thinking about this. Apart from (Re) which I find internally inconsistent, I am not sure now if these projects really fall short aesthetically, or if they just don't really do it for me. Or if they really excel when judged against some other criteria I haven't thought of/learned about yet.
All in all, well done, Benner. I don't know how you think so much about this shit on a daily basis.


